Maddy and Maverick, 6418 Point Pleasant Rd, Hixson, TN 37343
Most items are shipped within two weeks. These prices include postage and handling. (Tennessee residents add 9.25% sales tax.)
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Cash Bash® Electronic
Flash Card™
Make
sense of dollars and cents!· Race the clock (60-second rounds) to add coin values and practice simple addition! · Flash-card game format with beginning and advanced levels, audio feedback and volume control · Measures 5”L x 4”H. Requires 3 AAA batteries, not included Ages 7-10 L 6966 - Cash Bash® Electronic Flash Card™ - // 1 for $19.55 / 2 for $17.85 ea. / 3 to 9 for $17.00 ea. / 10 to 19 for $15.98 ea. / 20 or more for $14. ea. // Got a minute? The Cash Bash® Electronic Flash Card™ is a great, hands-on way to practice coin identification, counting and basic money skills. Basic Operation: Press the Power button to turn the unit on or off. Slide the Sound switch to mute the sound. Slide the Level Select switch to choose between Level 1 and Level 2. Level 1 – This level is great for younger players who have coin identification and counting experience, but who are just beginning to add coin values up to a dollar. Press any Coin button to begin. The game will count down and start. Level 2 – Select this level for a real challenge! Level 2 plays exactly as Level 1, except total amounts go up to $20. Press any coin button to begin. How to Play The Cash Bash drill begins after a five-second countdown. You now have 60 seconds to solve as many money problems as you can. A money amount will display on the screen. Press the Coin and Dollar buttons to add up to that amount. You’ll hear a “positive” sound for a correct answer and a “negative” sound for an incorrect answer. At the end of 60 seconds, your score will be displayed. The top number represents the number of problems solved correctly and the bottom number shows the number of problems encountered. (Tip: To go for the high score, use the highestvalue coins first to reach the total amount in the fewest steps.) To play again, press any button to return to the Level Select screen. Note: To disable the 60-second timer, press and hold the penny (1 cent) button. The screen will display 0000 0000 and the timer will be disabled for the game. This is a great way to practice solving unlimited money problems. To restore the timer function, select a new game with the Level Select switch. To save battery power, the Cash Bash® Electronic Flash Card™ will power down automatically if there is no activity after three minutes. |
Multiplication Master Electronic
Flash Card™
Handheld
flash card game targets tricky times tables (numbers 0–12)! · Answer as many problems as you can in 60 seconds! · Vertical problem format, 2 skill levels, timed/untimed modes plus fun sound effects · Measures 4.5” in diameter. Requires 3 AAA batteries, not included Ages 7-10 L 6967 - Multiplication Master Electronic Flash Card™ - // 1 for $19.55 / 2 for $17.85 ea. / 3 to 9 for $17.00 ea. / 10 to 19 for $15.98 ea. / 20 or more for $14. ea. // Got a minute? The Multiplication Master Electronic Flash Card™ is a great, handson way to practice multiplication facts. How to Play: Press the Power button to turn the unit on or off. Press the Sound button to mute the sound. Press the Sound button again to restore the sound. Slide the Level Select switch to choose between Level 1 and Level 2. Level 1 – This level allows beginners and younger players to practice the multiplication facts of any numbers from 0–12. To begin, select Level 1. Now, press any number, and then press the Enter button. Repeat this process for any other numbers you’d like to practice. When you’re ready to start, press the Enter button. The game will count down and start. Level 2 – This level, featuring random facts within the 0–12 times table, is recommended for players looking for a real challenge! Simply press the Enter button to start the game. The Multiplication Master drill begins after a five-second countdown. You now have 60 seconds to solve as many multiplication facts as you can. Use the Number buttons to solve the facts. You’ll hear a “positive” sound for a correct answer; the game makes a “negative” sound and displays an X for an incorrect answer. You have two chances to solve each multiplication fact. If you answer incorrectly twice, the correct answer will display on the screen. At the end of 60 seconds, the unit will display a score. The top number represents the number of facts solved correctly and the bottom number shows the number of facts encountered. (Note: Answering a fact incorrectly twice counts as a wrong answer. If you answer incorrectly on the first try, but answer correctly on the second, your response is counted as a correct answer.) To play again, press any button to return to the Level Select screen. NOTE – To disable the 60-second timer, press and hold the zero (“0”) button. The screen will display 000 000 and the timer will be disabled. This is a great way to practice solving unlimited multiplication facts. To restore the timer function, select a new game with the Level Select switch. To save battery power, the Multiplication Master Electronic Flash Card™ will power down automatically if there is no activity after three minutes.. |
![]() Dino Math Tracks®
Place-Value Game
Learn math with a prehistoric twist. This award-winning game can be played at various levels. Counting, addition, subtraction and place value skills are strengthened in the ones, tens, hundreds, and thousands places. For 2-4 players. Ages 6-9 .
L 0712 - Dino Math Tracks®
Place-Value Game // 1 for
$27.60 /
2 for $25.20
ea. / 3 to 9 for $24.00 ea. /
10 to 19 for $22.56 ea.
/ 20 or more for $20.64 ea. //
Click here for more information |
Answer Buzzers, Set of 4 Gets students actively engaged as
you
assess them. Features 4 different colors and fun
sounds: horn honk, boxing bell, doorbell and boing. Each measures 3.5" in diameter
and requires 2 AA batteries, not included. Grades
K+ . |
![]() POP for Addition &
Subtraction™ POP goes the math
facts!
L 8441
- POP for Addition &
Subtraction™ -
// 1 for $11.50 /
2 for $10.50 ea. / 3 to 9 for $10.00 ea.
/ 10 to 19
for $9.40 ea. / 20 or more for $8.60 ea. //
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Math Marks the Spot™ Game Roll the dice, solve the equation and hop on the answer!
Mat measures 5’L x 4’H. Cubes measure 5" each. Cubes measure 5" square.
L 0383 - Math Marks the Spot™ Game // 1 for $42.55 / 2 for $38.85 ea. / 3 to 9 for $37.00 ea. / 10 to 19 for $34.78 ea. / 20 or more for $31.82 ea. // |
Geography Playing Cards and Games Imagine learning about geography while enjoying a game of cards. Faces of this standard 52-card deck feature individual full-color state maps, along with listings of the state bird, tree, flower, and nickname. Jokers with maps of the United States complete the set. Teachers have also been known to use them as flash cards! All 50 states, plus Washington D.C. and the world are included in the deck. Convenient Bridge size and laminated cards.(2.25" x 3.5".) About $5 - click below for other card sets. US540 - U. S. Map Cards - Universal // 1 for $5.58 / 2 for $4.96 ea. / 3 to 9 for $4.56 ea. / 10 to 19 for $4.44 ea. / 20 or more for $4.34 ea. // Geography Playing Cards and Games - NEW from UniversalMAPTM Click Here |
Color-coded dominoes are great for addition, subtraction and fraction activities. Includes 28 dominoes per color. Packaged in storage bucket with Activity Guide. • Grades K+ L 0287 - Double-6 Dominoes in a Bucket, Set of 168 // 1 for $26.45 / 2 for $24.15 ea. / 3 to 9 for $23.00 ea. / 10 to 19 for $21.62 ea. / 20 or more for $19.78 ea. // |
Domino math has never been so quiet! Lightweight soft foam allows for quiet individual or group activities and game play. Jumbo size makes them easy for younger students to manipulate. Use for sorting, patterning, arithmetic, fractions and logic problems. Set of 28 double-six dominoes comes in six bright colors with white dots. Activity guide and storage case included. Dominoes measure 5"L x 3"W. • Grades K+ L 6380 - Jumbo Foam Dominoes, Set of 28 // 1 for $22.94 / 2 for $20.95 ea. / 3 to 9 for $19.95 ea. / 10 to 19 for $18.75 ea. / 20 or more for $17.16 ea. // |
Math Mat Challenge™
Game Click
here for Additional Information
Count, add, subtract, jump! Electronic mat puts math on the move.
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Storage pocket on back keeps all your coins and bills organized. Eight separate rows make demonstrating money combinations easier than ever. Durable nylon chart with hanging grommets includes set of 115 plastic play coins (40 pennies, 40 nickels, 20 dimes, 10 quarters and 5 Sacagawea dollar coins) and set of 50 paper play bills (20 ones, 15 fives, 10 tens and 5 twenties). Measures 9 3/4"L x 16 1/2"H. • Grades K+ L 2254 - Money Pocket Chart and Play Money // 1 for $17.19 / 2 for $15.70 ea. / 3 to 9 for $14.95 ea. / 10 to 19 for $14.05 ea. / 20 or more for $12.86 ea. // L 2209 - Pocket Chart Only // 1 for $12.59 / 2 for $11.50 ea. / 3 to 9 for $10.95 ea. / 10 to 19 for $10.29 ea. / 20 or more for $9.42 ea. // |
Teach students the importance of coin and bill recognition, adding and making correct change through interactive game play. Students can set prices, buy and sell items, and learn the value of money as they move around the game board. Includes dual-powered calculator, game pieces, 40 paper play bills and 100 plastic coins. Game board measures 19"square. For 2–4 players. • Grades 1+ Click here for enlarged picture. L 2652 - Buy It Right™ Shopping Game // 1 for $27.60 / 2 for $25.20 ea. / 3 to 9 for $23.95 ea. / 10 to 19 for $22.56 ea. / 20 or more for $20.64 ea. // |
Valuable money skills are “in the bag” as students collect, count and exchange money all the way to the finish line. Includes 12"L x 17"H game board with spinner, 100 plastic coins, play bills, markers and die. For 2–4 players. • Grades 2+ Click here for enlarged picture. L 5057 - Money Bags™ Coin Value Game // 1 for $21.79 / 2 for $19.90 ea. / 3 to 9 for $18.95 ea. / 10 to 19 for $17.81 ea. / 20 or more for $16.30 ea. // L 5057 C - w/ Canadian Currency Money Bags™ Coin Value Game // 1 for $21.79 / 2 for $19.90 ea. / 3 to 9 for $18.95 ea. / 10 to 19 for $17.81 ea. / 20 or more for $16.30 ea. // |
This clever game teaches fractions concepts and skills to multiple levels of learners with 7 games in one. Students can practice identifying fractions, matching fraction equivalents, and adding and subtracting fractions with values 1, 1/2, 1/3, 1/4, 1/6, 1/8, 1/9, 1/12 and 1/16. Game includes 13 double-sided pizzas (only 1 side identifies the fractions), 3 double-sided spinners and 1 spinner arrow. Guide also included. For 2–6 players. Pizzas are 10 3/4" in diameter. • Grades 1+ L 5060 - Pizza Fraction Fun™ Game // 1 for $22.94 / 2 for $20.95 ea. / 3 to 9 for $19.95 ea. / 10 to 19 for $18.75 ea. / 20 or more for $17.16 ea. // |
A creative way to “deliver” an understanding of fractions! Seven games offer multiple levels of challenge for the values of 1, 1/2, 1/3, 1/4, 1/5, 1/6, 1/8, 1/10 and 1/12. Students practice identifying fractions, matching fraction equivalents, and adding and subtracting fractions. Game includes 11 double-sided pizzas (one side is labeled with the fraction) with 59 individual slices, 3 double-sided spinners and 1 spinner arrow. Guide also included. For 2–6 players. Pizzas are 8" in diameter. Made of durable cardboard. • Grades 1+ L 5061 - Pizza Fraction Fun™ Jr. // 1 for $17.19 / 2 for $15.70 ea. / 3 to 9 for $14.95 ea. / 10 to 19 for $14.05 ea. / 20 or more for $12.86 ea. // |
Every time students play, it’s a different game! Puzzle format allows children to create game cards and play at various levels. Reinforces early-learning concepts such as color, number and size. Includes 36 bear counters in three sizes and six colors, reversible game spinner, four bingo cards, 32 bingo tiles and instructions. For 2–4 players. • Grades PreK–2 L 0749 - Bingo Bears™ // 1 for $23.00 / 2 for $21.00 ea. / 3 to 9 for $20.00 ea. / 10 to 19 for $18.80 ea. / 20 or more for $17.20 ea. // |
Spin
for
Numbers™ Wheel Game + Reinforces quick recall of math facts, per the National Math Panel Report, in addition and subtraction problems with numbers 0–10 + Features inviting wheels to spin during game play + Outlines 5 ways to play in Activity Guide, allowing for differentiated instruction via multiple levels of challenge + Includes 2 interchangeable, double-sided number wheels, 4 write & wipe answer cards and 2 write & wipe operation cards + Works with wet- or dry-erase marker + For 2+ players + Flame-retardant vinyl pocket chart game with large storage pocket measures 28"L x 25"H; wheels measure 8" in diameter each + Grades K+ Ages 5-8 Flame-retardant vinyl pocket chart game measures 28"L x 25"H and features grommets and storage pocket. Includes 30 snap-together pieces: Spin the wheels to create a math problem Answer first to earn a point Answer first to earn a point Be the first to earn 15 points, and win! Flame-retardant vinyl pocket chart game with storage pocket 2 Double-sided number wheels 4 Write & wipe answer cards 2 Double-sided write & wipe operation cards Activity Guide L 1333 - Spin for Numbers™ Wheel Game // 1 for $28.75 / 2 for $26.25 ea. / 3 to 9 for $25.00 ea. / 10 to 19 for $23.50 ea. / 20 or more for $21.50 ea. // |
Math Memory
Match Game + Turn over a card, then try to find its match + Make the most matches to win! L 1851 - Math Memory Match Game // 1 for $28.75 / 2 for $26.25 ea. / 3 to 9 for $25.00 ea. / 10 to 19 for $23.50 ea. / 20 or more for $21.50 ea. // |
Snap It
Up!®
Card Games—Math: Multiplication . |
Snap It
Up!®
Card Games—Math: Addition & Subtraction
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| Reinforce time-telling skills kinesthetically with this engaging activity mat. Features removable, color-coded, plastic clock hands; inflatable dice (red for hours and blue for minutes) and 20 question cards. Grommetted clock face mat can hang or lie on the floor. Students roll the dice, then place the plastic hands or position themselves on the mat to show the time rolled. Time number line along the mat’s bottom edge helps with elapsed time activities—students can roll start and end times, then use the number line to calculate elapsed time. Activity mat reinforces time-telling in 5-minute increments. Includes 20 Clock Activity Cards, 4 inflatable time dice and Activity Guide. Durable vinyl mat measures 4 1/2' square. Dice measure 5". • Grades K–3 L 2981 - Time Activity Mat // 1 for $49.45 / 2 for $45.15 ea. / 3 to 9 for $43.00 ea. / 10 to 19 for $40.42 ea. / 20 or more for $36.98 ea. // |
Math Egg Carton Game
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Math Dash™ Game
Kids will be
challenged by the fast pace of Crossword Math whether they
are accomplished math whizzes or are building confidence with basic
math
skills. Includes 150 math tiles, game board, score pad, and guide.
Everyone
takes three tiles and starts building math equations. The first person
to run
out of tiles says “Take three more!” The
crossword-style puzzle can be
rearranged at any time. Use the last tile and win! For 2-8 players.
Ages
6-13. Parents
Choice Recommended Award
(2006).
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Sum Swamp™ Addition
& Subtraction Game
L 5052 - Sum Swamp™ Addition & Subtraction Game - // 1 for $23.00 / 2 for $21.00 ea. / 3 to 9 for $20.00 ea. / 10 to 19 for $18.80 ea. / 20 or more for $17.20 ea. //
Cognitive · Provides a short game period so that children with attention difficulties can complete a game and gain a sense of accomplishment and self-esteem. · Supports simple math equations. · Allows children whose cognitive skills are not yet adequate for adding and subtracting with 3 numbered dice to work with just 1 die. They can then progress to using all 3. · Provides opportunities for storytelling conversation, etiquette and imagination through game flow and board illustrations. · Provides a defined play space (the game board) that allows children to focus their attention. · Provides skid-resistant playing pieces. Each piece stays in place until it is moved deliberately. · Keeps dice within the reach of children with limited physical abilities during play. The box offers a confined space to roll the dice. · Provides game pieces of varied textures to aid children with tactile discrimination and correct moves during game play. · Assists visually impaired children with a game board rout marked in a very light color against a dark background. |
Count & Seek Pet
House™ Game Pets are "counting" on children to attend to their every need. Whether they have fins, feathers or fur, these pets are “counting” on kids for care!
L 5160 - Count & Seek Pet House™
Game - // 1 for $19.55 /
2 for $17.85 ea. / 3 to 9 for $17.00 ea.
/ 10 to 19 for $15.98 ea. / 20
or more for $14. ea. // more for
$20.64 ea. //
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Cross-Town Coordinates™
Graphing Game L 5404 - Cross-Town Coordinates™ Graphing Game // 1 for $27.60 / 2 for $25.20 ea. / 3 to 9 for $23.95 ea. / 10 to 19 for $22.56 ea. / 20 or more for $20.64 ea. //
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Light
‘N’
Strike Math™ Game Step right up and try your hand at this unique arcade-style game! The large LCD screen displays an equation as the numbers flash and beep. Using the soft mallet or their hands, kids "strike" the correct number when lit, reinforcing addition, subtraction, multiplication and division skills. Choose three levels of difficulty. Requires 4 AA batteries, not included. Ages 6-11. L 6906 - Light ‘N’ Strike Math™ Game // 1 for $51.75 / 2 for $47.25 ea. / 3 to 9 for $45.00 ea. / 10 to 19 for $42.30 ea. / 20 or more for $38.70 ea. // Learning Magazine, Teachers' Choice for the Family Award Winner (2005) Good Housekeeping Institute Seal of Approval, Best Tech Toys (2004) Dr. Toy Top 10 and Top 100 Best Children's Products Awards Program (2004) Canadian Toy Testing Council, rated Highest Level (2004) National Parenting Publications Award (NAPPA) Gold Winner (2004) Parents Magazine, Best Educational Toys (2004) ToyTips.com Tested & Approved Toy Homeschool.com Top Educational Toys of 2004 National Parenting Center Seal of Approval (2004) iParenting Media Award (2004) |
Cash Bash®
Electronic Money Game
L 6916 - Cash Bash® Electronic Money Game // 1 for $46.00 / 2 for $42.00 ea. / 3 to 9 for $40.00 ea. / 10 to 19 for $37.60 ea. / 20 or more for $34.40 ea. //
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Lock It
In!™ Electronic Math Challenge L 6960 - Lock It In!™ Electronic Math Challenge // 1 for $45.94 / 2 for $41.95 ea. / 3 to 9 for $39.95 ea. / 10 to 19 for $37.55 ea. / 20 or more for $34.36 ea. //
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Got
It!™ Reading & Math Game Gobble up answers before the hungry monster—or your opponent!
L 6962 - Got It!™ Reading & Math Game // 1 for $42.55 / 2 for $38.85 ea. / 3 to 9 for $37.00 ea. / 10 to 19 for $34.78 ea. / 20 or more for $31.82 ea. // How to Play · Select reading or math game · Listen to the question and look at the screen · Use the joystick to grab the answer first and earn points · Earn the most points after 10 rounds to win! |
Number
Knockout™ Electronic Math Game Take a whack at math! Add or subtract until you score a knockout. Take a whack at the numbers game! · Challenges players with either head-to-head play for the heavyweight math title or solo play; add or subtract until you score a knockout · Features announcer’s voice and roaring crowd that send fighters into the ring ready to rumble · Provides immediate feedback to celebrate successes; for incorrect answers, game redirects players and offers another chance · Includes Activity Guide, volume control, and automatic scoring and shut-off · For 1-2 players · Measures approximately 10.6"L x 8.5"W x 2"H · Requires 3 AA batteries, not included, or AC Adapter below, sold separately · Ages 7+ L 6970 - Number Knockout™ Electronic Math Game- // 1 for $34.50 / 2 for $31.50 ea. / 3 to 9 for $30.00 ea. / 10 to 19 for $28.20 ea. / 20 or more for $25.80 ea. // //
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AC Adapter AC Adapter for use with Quizzillion™ Make Your Own Quiz Game, Cash Bash™ Electronic Coin Game, Lock It In!™ - Math Skills Challenge, Time Tracker® Tags, Funny Phone™ Early Listening Game, Got It!™ Reading & Math Game, Number Knockout™ Electronic Math Game and Jitterz™ Fast-Trivia Game. L 6989 - AC Adapter Compatable with L 6916, L 6993, L 6960, 6962, and L 6970. Included with L 6999. // 1 for $12.59 / 2 for $11.50 ea. / 3 to 9 for $10.95 ea. / 10 to 19 for $10.29 ea. / 20 or more for $9.42 ea. // |
Factor Frenzy™ L 6905 - Factor Frenzy™ // 1 for $46.00 / 2 for $42.00 ea. / 3 to 9 for $40.00 ea. / 10 to 19 for $37.60 ea. / 20 or more for $34.40 ea. // · Creative Child Magazine, Seal of Excellence Award (2004) · Essence Magazine, Top Educational Toys (2004) · Toy Wishes Magazine, Top Educational Toy (2004 holiday issue) · ToyTips.com Tested & Approved Toy · Homeschool.com, Top Educational Toys of 2004 · National Parenting Center Seal of Approval (2004) · Parent's choice Approved Award (2004) |
Head
Full of
Numbers™ Kids will have math on their minds with this game for any number of players! From one child to the whole family, everyone will love the fast-paced fun. Place the three standard dice and three custom dice (with numbers 0, 1, 2, 7, 8 and 9) into the fun dice shaker then roll them out and place them into the dice tray. Set the sand timer and have the score pad ready to record the number of unique, correct equations each player makes using the numbers rolled. Equations can use simple addition or subtraction or include multiplication and division for a more challenging game. Guide included. Ages 7-10. L 8898 - Head Full of Numbers™ Game // 1 for $18.40 / 2 for $16.80 ea. / 3 to 9 for $16.00 ea. / 10 to 19 for $15.04 ea. / 20 or more for $13.76 ea. // |
The Iguana Factor™
Multiplication Game Reinforce children's mastery of the multiplication tables with this fun, colorful game. Players practice their multiplication facts while creating a line of factors across a rock guarded by friendly iguanas. The game play is made exciting with bumping and capturing moves. For 2-4 players. Ages 8-10. L 9070 - The Iguana Factor™ Multiplication Game // 1 for $27.54 / 2 for $25.15 ea. / 3 to 9 for $23.95 ea. / 10 to 19 for $22.51 ea. / 20 or more for $20.60 ea. // |
L6933
- Who Knows Math?™ Electronic Quiz Game Engaging video game format and
game show sounds make math fun for even your most reluctant learners!
Fast–paced game play focuses on advancing math skills.
How to play
L6933 - Who Knows Math?™ Electronic Quiz Game // 1 for $46.00 / 2 for $42.00 ea. / 3 to 9 for $40.00 ea. / 10 to 19 for $37.60 ea. / 20 or more for $34.40 ea. //
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L1050 - Smart Toss™ Math Sports Game Looking
for some
major-league math fun? This tossing game targets simple addition and
subtraction skills, and is a hole-in-one with young sports fans!
L1050 - Smart Toss™
Math Sports Game - // 1 for $42.55 / 2
for $38.85 ea. /
3 to 9 for $37.00 ea. / 10 to 19 for
$34.78 ea. / 20
or more for $31.82 ea. // |
L5043
- Big Cat Math™ Early Operations Game Quick
15–minute game
builds fluency with addition and subtraction facts. Easy–play
game focuses on
early operations and algebraic skills as students make and solve simple
equations with numbers 0–10.
How to play
L 5043 - Big Cat Math™ Early
Operations Game - //
1 for
$14.95 / 2 for $13.65 ea. / 3
to 9 for $13.00 ea.
/ 10 to 19 for $12.22 ea. / 20
or more for $11.18
ea. // |
MathDiction™
Vocabulary
Game Engage all of their
senses as they practice core math concepts. Unique multi-sensory game
play
encourages a variety of actions to help reinforce key math skills and
content
area vocabulary—making it cross–curricular!
L2019 - MathDiction™ Vocabulary Game - // 1 for $28.75 / 2 for $26.25 ea. / 3 to 9 for $25.00 ea. / 10 to 19 for $23.50 ea. / 20 or more for $21.50 ea. // Math vocabulary game for 4 or more players - Includes: 120 Math vocabulary cards, Spinner, Minute timer, • Blue cards—grade 2 • Orange cards—grade 3 • Purple cards—grade 4 Object of the Game - Earn the most points by correctly guessing math vocabulary words! Setup - Divide into two teams of two or more players. Place the appropriate color card deck in the middle of the game area with the sketch boards, spinner, score pad, timer, and markers. Game Play - 1. Determine which team will go first. 2. One player from the first team spins the spinner to determine the method of describing the vocabulary 3. The same player then draws a card from the top of the deck and reads it silently. The team now has 60 4. The opposing team flips the timer over as the reader begins describing the word. 5. If the team correctly guesses the word, they earn 1 point. Return the card to the bottom of the pile; it is How to Win - The first team to reach 10 points wins the game! Spinner All play—One player from each team sketches the same word. The first team to guess the word correctly earns 1 Author—Read the definition. Then, your teammates try to guess the vocabulary word. Actor—Act out the word (like charades). You may not speak or write words but you may use sound effects. Artist—Using the sketch board, draw images to describe the word. Refer to the sketch on the card for help. Hint—Read the hint given on the card aloud. Then, your teammates try and guess the word. Choose—Choose any of the ways to describe the word. Alternative Game Play - Create your own list of math words with the blank cards Note: The write-on/wipe-off sketch boards should only be used with the included markers or other wet-erase markers. Test your marker on the corner of one card to ensure that your marker does not leave a permanent mark. Use a damp cloth when removing marks from the cards. Cards will warp if saturated with water. |
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Pile
on the scoops
for learning fun! Listen carefully for what color and how many scoops
to stack
next.
How to
play
L 6958
- Sky High
Scoops™ Colorful Count & Stack Electronic -
//
1 for $28.75 / 2 for $26.25 ea. / 3 to 9
for $25.00 ea.
/ 10 to 19 for $23.50 ea. / 20
or more for $21.50
ea. // |
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![]() L 1111 - Candy Coordinates Floor Game Roll the dice and place the cute candies on the mat to graph coordinates — a key early geometry skill.
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![]() L 2984
- Magnetic
Time Activity Set
Build
a giant demo clock on your whiteboard so the whole class can see!
· Durable plastic clock hands are geared to move in accurate increments for hands-on reinforcement · Supports differentiation and assessment as you and your students remove and replace magnetic foam numbers · Correlates to National Math Standards · Minute hand measures 2.5"L x 11"H; numbers approximately 4"H · Grades K+ This Magnetic Time Activity Set is an ideal tool for any classroom. The durable, plastic clock hands are geared to help students understand the relationship between hours and minutes. The clock hands and numbers can be used for demonstration on any magnetic surface such as whiteboards or chalkboards. The large size allows for easy viewing from anywhere in the classroom. Setting up the clock: To set up the clock, attach the hands to the whiteboard. Make sure you have a large enough area to place the numbers around the hands. Set the clock to 12:00 and place the number 12 at this position. Next, set the clock to 1:00 and place the number 1 at the ‘hour’ position. Repeat this process to set up the remaining clock numbers. Suggested activities: Learning Connections Point out the features of the clock to students. The hour hand is short and it is red. The minute hand is long and it is blue. Demonstrate how to hold onto the ‘knob’ on the minute hand to get the clock hands to move. Have students practice moving the geared clock hands. Make sure to point out and discuss that when the minute hand moves, so does the hour hand. The hands work together to show the relationship between minutes and hours. Telling Time Practice telling time using the clock hands and numbers. Set up the clock on a magnetic surface and say a time (such as 2:00) for students to display. Start with times to the hour and then progress to minutes. It is best to start telling time by every hour and half hour, then move into quarter hours, then five minutes and finally minute increments. Use specific math vocabulary such as “quarter past”, “quarter till”, “half past”, etc. Elapsed Time By using the geared clock hands, students can have hands-on practice with the concept of elapsed time. Attach the clock hands to a whiteboard and place the numbers in the correct positions. Students can practice determining elapsed time by solving problems posed by the teacher. For example, “If school begins at 8:00 and ends at 3:30, how much time are you at school?” or “The movie started at 7:00 and ended at 9:00. How long was the movie?” Students can move the clock hands to the starting time and then move the clock ahead hour by hour to the ending time. When you can no longer move ahead a full hour, start the hands moving in ten or five-minute increments and then add all the hours and the minutes that go by. Changing Clock Faces Provide students with opportunities to “see” different clock face formats by setting up the clock, removing the magnetic numbers, and writing either Roman numbers or military time numbers in the correct places. Students can practice telling time using the different representations. L 2984 - Magnetic Time Activity Set - // 1 for $25.30 / 2 for $23.10 ea. / 3 to 9 for $22.00 ea. / 10 to 19 for $18.90 ea. / 20 or more for $17.80 ea. // |
Number Lions
A Magnetic Classroom Game
Fun,
fast-paced game for your whiteboard!
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![]() L
0543 - Shape
Bean Bags
Make
learning shapes fun! This colorful set of eight bean bags includes two
each of basic shapes—triangle, circle, square and rectangle.
Each bean bag is boldly printed with the name of the shape. Great for
developing gross motor skills. Includes suggested activities, and comes
packaged in a reusable storage container. Bean Bags measure 5". Ages 3-5. L
0543 - Shape
Bean Bags
// 1 for $20.70
/ 2 for $18.90ea. / 3 to 9 for
$18.00 ea. / 10 to 19 for $16.92 ea. /
20 or more for $15.48 ea. //
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![]() L 0542 - Number Bean Bags
Numbers
are as easy as 1-2-3 with this set of colorful canvas bean bags. Set of
10 square bean bags are boldly printed with the number and
corresponding numeric word and dots. Includes suggested activities, and
comes packaged in a reusable storage container. Ages 3-5.L
0542 - Number Bean Bags // 1
for $23.00 / 2 for $21.00 ea. /
3 to 9 for $20.00 ea. / 10 to 19 for
$18.80 ea. / 20 or more for $17.20 ea. //
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Pizza Mania™ Early Math
Game
Listen up and think fast, young pizza makers! Chef calls out toppings for children to put on (and take off) their pizzas. ` Reinforces listening, counting, and early addition and subtraction ` Supports children with self-checking audio ` Challenges students with 2 levels of play ` Includes 4 pizzas, 48 toppings (pepperoni, mushrooms, olives and peppers), and talking chef (3.5"L x 3.5"W x 5"H) with volume control ` Requires 3 AA batteries, not included ` For 2-4 players ` Grades PreK+ CLICK HERE for Instructions Hand out a pizza to each player Chef calls out the order: "Add 3 olives; take away 1 pepperoni" After 1 minute, Chef calls out what topping the pizzas should have All players with the correct toppings win! L 6954 - Pizza Mania™ Early Math Game - // 1 for $28.75 / 2 for $26.25 ea. / 3 to 9 for $25.00 ea. / 10 to 19 for $23.50 ea. / 20 or more for $21.50 ea. // |
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· Teaches number sense, number identification, counting (1-10), matching and following directions · Offers 2 levels of play with double-sided cookie jar player cards · Self-checks to scaffold young learners for success · Includes 50 cookies, 4 double-sided cookie jar cards, spinner, Activity Guide and game board measuring 13.75" in diameter · For 2-4 players. Parents' Choice, Recommended Award (2011) Grades PreK+. Ages 3-5 .CLICK HERE for Instructions
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Pull cupcakes apart to reveal shapes! · Features six 2-piece cupcakes with hidden square, triangle, clover, half-moon, circle and star · Develops fine motor skills as children fit pieces together · Includes sorting pan with a different shape in each place, inviting children to match each cupcake to its place · Encourages imaginative play as children pretend to bake and share cupcakes · Durable plastic cupcakes measure 2.5" in diameter x 2.25"H · Ages 2-5 Honors Award Winner -National Parenting Publications Awards for Children’s Resources (NAPPA-2003) Toy Tips Top Rated Toy 2003 L 7202 - Smart Snacks® Sorting Shapes Cupcakes™ - 12 // 1 for $20.70 / 2 for $18.90ea. / 3 to 9 for $18.00 ea. / 10 to 19 for $16.92 ea. / 20 or more for $15.48 ea. // |
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Calling all cupcake fans! Fast-playing early board game extends the learning — and the fun! · Reinforces shape recognition, attributes, matching (visual and tactile discrimination), and following directions · Supports non-readers as children roll the die, move their pawns around the cupcake top, and fill in their cupcake puzzle cards · Includes 30 shape cards in 6 different shapes, 4 self-checking cupcake puzzle cards, 4 pawns, large foam die, cake mix box, Activity Guide and game board measuring 14"L x 12.75"H · For 2-4 players · Grades PreK+ L 7412 - Smart Snacks® Sorting Shapes Cupcakes™ Game - // 1 for $19.55 / 2 for $17.85 ea. / 3 to 9 for $17.00 ea. / 10 to 19 for $15.98 ea. / 20 or more for $14. ea. //
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Moose Track
Math Bingo Moose and math are on the loose in a wild twist on a familiar game.
X 8045 - Moose Track Math Bingo // 1 for $7.66 / 2 for $6.83 ea. We have 2 in stock - Discontinued |
Mancala Game Ancient strategy game promotes higher-order thinking and mental math skills. Students place stones sequentially in the smaller holes of the board, calculating to place their last one in the hole with the most stones, which they then capture. The player who captures the most stones wins. Board measures 17 1/2"L x 5 1/2"W. • Grades 1+ X 53113 - Mancala Game // 1 for $13.74 / 2 for $12.55 ea. / 3 to 9 for $11.95 ea. / 10 to 19 for $11.23 ea. / 20 or more for $10.28 ea. // We have 2 in stock - Discontinued |
An operations game the whole class can play! Roll the dice and count the number of dots rolled. Then, flip the numbered levers in any combination that equals the number rolled. The lowest final score wins. • Grades 1+ X 53112 - Shut The Box Game, 1 to 12, 7 5/8 " x 13 5/8 " x 1 3/4 " // 1 for $19.49 / 2 for $17.80 ea. / 3 to 9 for $16.95 ea. / 10 to 19 for $15.93 ea. / 20 or more for $14.58 ea. // We have 1 in stock - Discontinued X 53125 - Shut The Box Game 1 to 9, 9" x 12" x 1 3/4 " // 1 for $18.34 / 2 for $16.74 ea. / 3 to 9 for $15.95 ea. // We have 4 in stock - Discontinued |
Double-6 Black Dominoes Motivate math skills practice with the game play appeal of dominoes. Great for centers and individual activities! Set comes in a wooden storage box. • Grades K+ X20401 - Dominoes Double Six, wood, black, 28 piece set, wooden box w / lid // 1 for $3.47 / 2 for $3.10 ea. / 3 to 9 for $2.95 ea. / 10 to 19 for $2.83 ea. / 20 or more for $2.77 ea. // We have 56 in stock - Discontinued |
| These mancala replacement stones can be used as counters as well. X53118 - Replacement Mancala Stones, pk of 48 // 1 for $2.78 / 2 for $2.11 ea. / 3 to 9 for $1.81 ea. / 10 to 19 for $1.71 ea. / 20 or more for $1.68 ea. // We have 73 in stock - Discontinued |
X20253 - OH Playing Cards, set of 54 (all plastic) // 1 for $9.34 / 2 for $8.35 ea. / 3 to 9 for $7.95 ea. // We have 6 in stock - Discontinued Replaced with L 7662 (Deck of 52). |
HARDWOOD DOUBLE-SIX COLORED DOMINOES Dominoes provide a fun, hands-on way for students to practice basic math operations and mental computation. This 168 piece set of wooden double-six dominoes has the added benefit of color. 6 colors. X20416 - Dominoes, wood, six double 6 sets, 6 colors, 168 piece, in Jar // 1 for $19.83 / 2 for $17.72 ea. / 3 to 9 for $16.88 ea. . // We have 3 in stock - Discontinued |
HARDWOOD DOMINOES Fun yet challenging. These quality hardwood dominoes come in double-six or double-nine configurations. Utilize them to strengthen students' mental computation skills. DOUBLE 9 X20402 - Dominoes Double Nine, wood, black, 55 piece set, wooden box w / lid // 1 for $4.87 / 2 for $4.32 ea. / 3 to 9 for $4.02 ea. // We have 6 in stock - Discontinued X20415 - Dominoes Double Nine, wood, black, 5 sets, 275 pcs, in Jar // 1 for $28.32 // We have 1 in stock - Discontinued |
QUIETLITE DOUBLE 9 DOMINOES A more quiet alternative to hardwood dominoes. These 1 3/4" long standard size foam dominoes have black dots on yellow foam in a resealable poly bag. X20414 - QuietLiteTM Double 9 Dominoes, set of 55 // 1 for $8.32 / 2 for $7.43 ea. / 3 to 9 for $7.08 ea. / 10 to 19 for $6.73 ea. // We have 14 in stock - Discontinued |
DELUXE DOMINOES Each deluxe set features crystalline dominoes with bright color dots. Includes instructions and a wooden storage box with lid. X20413 - Deluxe Double 12 Dominoes, wooden box w / lid // 1 for $21.20 // We have 1 in stock - Discontinued |
OVERHEAD DOMINO TILES Perfect for practicing basic math and mental computation. Teachers can use these 2mm x 25mm x 50mm transparent tiles Dominoes on the overhead while students follow along at their desks. X20408 - OH Dominoes, Double Six, Set of 28 // 1 for $6.02 / 2 for $5.38 ea. / 3 to 9 for $5.12 ea. // We have 7 in stock - Discontinued Replaced with L 0284. X20409 - OH Dominoes, Double Nine, Set of 55 // 1 for $12.55 / 2 for $11.21 ea. / 3 to 9 for $10.68 ea. // We have 5 in stock - Discontinued |
Send check to: Maddy and Maverick, 6418 Point Pleasant Rd, Hixson, TN 37343 Most items are shipped within two weeks. These prices include postage and handling. (Tennessee residents add 9.25% sales tax.)
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